Matt Yan

Graphics Engineer/Pixel Wrangler

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Path-Tracer Part 3: Light Refraction

Posted on May 1, 2017 by Matt

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Path-Tracer Part 2: Specular Reflections

Posted on March 13, 2017 by Matt

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Path-tracer Part 1: Diffuse BRDF

Posted on February 28, 2017 by Matt

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Depth of Field

Posted on January 9, 2017 by Matt

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Ambient Occlusion

Posted on December 28, 2016 by Matt

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Exponential Soft Shadow-Maps

Posted on November 17, 2016 by Matt

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Microfacet BRDF Rendering with Image-Based Lighting

Posted on October 22, 2016 by Matt

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My Own Compiler!

Posted on April 23, 2016 by Matt

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Data-Driven Graphics Pipeline, Part 1: GPU Resource Generalization

Posted on March 17, 2016 by Matt

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Graphics Engine Update

Posted on February 15, 2016 by Matt

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