About Me / Résumé

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I’m a game developer who started programming in high-school, and I’ve been hooked ever since. I graduated from DigiPen Institute of Technology in the Spring of 2017, where I received my Bachelor of Science Degree in Computer Science in Real-Time Interactive Simulation.

Although I have programmed in many roles, without a doubt my favorite type of programming is for graphics. All of the math, algorithms, and knowledge that goes into developing graphics engines are some of the many reasons why I enjoy it. Designing and building a system that can produce beautiful environments is really appealing to me.

In the past, I was a software engineer at Blizzard Entertainment on the engine-team for World of Warcraft, focusing on the graphics engine.

I’m currently a rendering programmer at Santa Monica Studio!

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