Graphics Engine Update!

Just tossing up some quick pictures of the engine. The first one is a screenshot with deferred point lights with different colors, radii, and positions.


These next three demonstrate a new feature, mesh fragmentation! Similar to the loading screen of Assasin’s Creed, I can dynamically destroy any mesh, as well as have the pieces move toward a point. This is also given a radius of effect, so that it can slowly fragment a mesh (shown in fourth picture).

Full pic




Adding some spin to each face


Full fragmentation


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